How to Install ?
Recommended System Requirements:
Processor: Pentium 4 or Athlon 1200
RAM: 512MB RAM
Video Memory: 64MB VRAM
IGI 2 Review
Essentially what you've got here is a hammy spy yarn told through a fairly decent stealth-centred FPS. Taking the role of David Jones, the campest former SAS man this side of a Blue Oyster Bar military theme night, you must save the world (again) from global terror. This time, the technical plans of a new EMP device have been stolen by some cheeky Russians and it's up to you and your team to get them back. Think of any Tom Clancy book and not only do you have the right ball park; you're probably on the right base too. There's a familiar team of characters to help you out and a familiar team of characters to get in your way. You have to sneak past or shoot the latter.
The game is split into 19 reasonably sized levels ranging from airfields and mines to ancient temples, and you have somewhere between two and five objectives to complete for each one. IGI's most immediate peer is Splinter Cell, a game cursed with claustrophobic and linear level design and stupidly unavoidable objects, and it's nice to see that that Innerloop have opted to offer the gamer multiple routes through many of the - often spacious - levels. Most of the main sections of each level are navigable in a variety of ways and there are cameras to avoid, locks to pick, open spaces to dash across or shadows to lurk in, whichever way you choose. Much like M.A.D. label mate Hitman 2, the patient and experimental gamer will usually find that there's a 'designer intended route' through each level and will reap the greater rewards in the new ranking system that is displayed between missions. The levels for the most part and well thought out and can be quite spacious. In a similar way to Goldeneye, they seem to have been designed as realistic areas first and game maps second, meaning that there are usually areas of redundancy that add little to the gameplay mechanics but help instil a feeling of immersion in the game world. At times, the scope is very impressive.
But it's at these terrorist hurdles that the game begins to stumble. The AI, whilst being a vast improvement over the original is still shaky. Enemies are able to call on their buddies for help to some extent but mostly rely on impossibly good marksmanship to put you down rather than any clever military manoeuvres. They are also more likely to sit in front of you and shoot than look for cover to work from, and they will obligingly file through a doorway one at a time giving you ample opportunity to shoot your way out of many a tight spot. There is the occasional moment where the stealth process falls on its face too, as guards ignore the rather dramatic explosions of the cameras you shoot out and sometimes even the death of a nearby comrade. It's not really any worse than many other games that make it to market, but a missed opportunity for greatness - realistic AI would have gone a long way to making this an essential purchase eighteen months ago.
If you've haven't got a new super-powered, gold plated, NASA PC, and you've got a spare tenner, and an itch for a spy game that needs scratching, I would recommend it without hesitation. At least this time round they included mid-level saves.